#ifndef __gl_h_ #define __gl_h_ #ifdef __cplusplus extern "C" { #endif /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.0 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. */ #ifdef _WIN32 # ifdef __GL_EXPORTS # define GL_API __declspec(dllexport) # else # define GL_API __declspec(dllimport) # endif #else # ifdef __GL_EXPORTS # define GL_API # else # define GL_API extern # endif #endif #define GL_APIENTRY #ifndef GLAPI # define GLAPI GL_API #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef int GLfixed; typedef int GLclampx; typedef int GLintptr; typedef int GLsizeiptr; /* OpenGL ES core versions */ #define GL_OES_VERSION_2_0 1 /* ClearBufferMask */ #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 /* Boolean */ #define GL_FALSE 0 #define GL_TRUE 1 /* BeginMode */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 /* AlphaFunction */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 /* BlendingFactorDest */ #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* BlendEquationSeperate */ #define GL_FUNC_ADD 0x8006 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ #define GL_BLEND_EQUATION_ALPHA 0x883D /* BlendSubtract */ #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B /* Separate Blend Functions i.e. GL_OES_blend_func_seperate */ #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 /* Buffer Objects */ #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_STATIC_DRAW 0x88E4 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_STREAM_DRAW 0x88E0 #define GL_WRITE_ONLY 0x88B9 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_BUFFER_ACCESS 0x88BB #define GL_CURRENT_VERTEX_ATTRIB 0x8626 /* CullFaceMode */ #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_FRONT_AND_BACK 0x0408 /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* EnableCap */ #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_3D 0x806F #define GL_CULL_FACE 0x0B44 #define GL_BLEND 0x0BE2 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_DITHER 0x0BD0 #define GL_STENCIL_TEST 0x0B90 #define GL_DEPTH_TEST 0x0B71 #define GL_SCISSOR_TEST 0x0C11 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_COVERAGE 0x80A0 /* ErrorCode */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* FrontFaceDirection */ #define GL_CW 0x0900 #define GL_CCW 0x0901 /* GetPName */ #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_LINE_WIDTH 0x0B21 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_SHADE_MODEL 0x0B54 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VIEWPORT 0x0BA2 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 /* HintMode */ #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* HintTarget */ #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B /* DataType */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_FIXED 0x140C /* PixelFormat */ #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A /* PixelStoreParameter */ #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_ALIGNMENT 0x0D05 /* PixelType */ /* GL_UNSIGNED_BYTE */ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 /* Shaders */ #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_SHADER_TYPE 0x8B4F #define GL_DELETE_STATUS 0x8B80 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D /* StencilFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* StencilOp */ /* GL_ZERO */ #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_INVERT 0x150A #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 /* StringName */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* TextureMagFilter */ #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureParameterName */ #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_WRAP_R 0x8072 /* TextureTarget */ /* GL_TEXTURE_2D */ /* GL_TEXTURE_3D */ #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MAX_3D_TEXTURE_SIZE 0x8073 /* TextureUnit */ #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 /* TextureWrapMode */ #define GL_REPEAT 0x2901 #define GL_CLAMP_TO_EDGE 0x812F #define GL_MIRRORED_REPEAT 0x8370 /* Vertex Arrays */ #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 /*****************************************************************************************/ /* OES Extensions */ /*****************************************************************************************/ /* Mandatory Extensions */ #define OES_read_format 1 #define OES_compressed_paletted_texture 1 #define OES_framebuffer_object 1 #define OES_stencil8 1 /* Optional Extensions */ /* #define OES_fbo_render_mipmap 1 #define OES_rgb8_rgba8 1 #define OES_depth24 1 #define OES_depth32 1 #define OES_stencil1 1 #define OES_stencil4 1 #define OES_vertex_half_float 1 #define OES_texture_half_float 1 #define OES_texture_float 1 #define OES_texture_half_float_linear 1 #define OES_texture_float_linear 1 #define OES_element_index_uint 1 #define OES_mapbuffer 1 #define OES_texture_3D 1 #define OES_texture_npot 1 #define OES_fragment_precision_high 1 #define OES_compressed_ETC1_RGB8_texture 1 #define OES_shader_source 1 #define OES_shader_binary 1 */ /* OES_read_format */ #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B /* OES_compressed_paletted_texture */ #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 /* OES_framebuffer_object */ #define GL_NONE 0 #define GL_FRAMEBUFFER_OES 0x8D40 #define GL_RENDERBUFFER_OES 0x8D41 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGB565_OES 0x8D62 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_STENCIL_INDEX_OES 0x8D45 #define GL_RENDERBUFFER_WIDTH_OES 0x8D42 #define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 #define GL_COLOR_ATTACHMENT0_OES 0x8CE0 #define GL_COLOR_ATTACHMENT1_OES 0x8CE1 #define GL_COLOR_ATTACHMENT2_OES 0x8CE2 #define GL_COLOR_ATTACHMENT3_OES 0x8CE3 #define GL_COLOR_ATTACHMENT4_OES 0x8CE4 #define GL_COLOR_ATTACHMENT5_OES 0x8CE5 #define GL_COLOR_ATTACHMENT6_OES 0x8CE6 #define GL_COLOR_ATTACHMENT7_OES 0x8CE7 #define GL_COLOR_ATTACHMENT8_OES 0x8CE8 #define GL_COLOR_ATTACHMENT9_OES 0x8CE9 #define GL_COLOR_ATTACHMENT10_OES 0x8CEA #define GL_COLOR_ATTACHMENT11_OES 0x8CEB #define GL_COLOR_ATTACHMENT12_OES 0x8CEC #define GL_COLOR_ATTACHMENT13_OES 0x8CED #define GL_COLOR_ATTACHMENT14_OES 0x8CEE #define GL_COLOR_ATTACHMENT15_OES 0x8CEF #define GL_DEPTH_ATTACHMENT_OES 0x8D00 #define GL_STENCIL_ATTACHMENT_OES 0x8D20 #define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_OES 0x8CD8 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA #define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD #define GL_FRAMEBUFFER_STATUS_ERROR_OES 0x8CDE #define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 #define GL_RENDERBUFFER_BINDING_OES 0x8CA7 #define GL_MAX_COLOR_ATTACHMENTS_OES 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 #define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 /* OES_rgb8_rgba8 */ #define GL_RGB8 0x8051 #define GL_RGBA8 0x8058 /* OES_depth_24 */ #define GL_DEPTH_COMPONENT24 0x81A6 /* OES_depth_32 */ #define GL_DEPTH_COMPONENT32 0x81A7 /* OES_stencil1 */ #define GL_STENCIL_INDEX1_OES 0x8D46 /* OES_stencil4 */ #define GL_STENCIL_INDEX4_OES 0x8D47 /* OES_stencil8 */ #define GL_STENCIL_INDEX8_OES 0x8D48 /* OES_vertex_half_float */ #define GL_HALF_FLOAT_OES 0x8D61 /* OES_compressed_ETC1_RGB8_texture */ #define GL_ETC1_RGB8_OES 0x8D64 /* OES_mapbuffer */ #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD /* OES_shader_source */ #define GL_COMPILE_STATUS 0x8B81 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_SHADER_SOURCE_LENGTH 0x8B88 /* OES_shader_binary */ #define GL_PLATFORM_BINARY_OES 0x8D63 GL_API void GL_APIENTRY glActiveTexture (GLenum texture); GL_API void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); GL_API void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char *name); GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); GL_API void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_API void GL_APIENTRY glBlendEquation( GLenum mode ); GL_API void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GL_API void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); GL_API void GL_APIENTRY glClear (GLbitfield mask); GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); GL_API void GL_APIENTRY glClearStencil (GLint s); GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_API GLuint GL_APIENTRY glCreateProgram (void); GL_API GLuint GL_APIENTRY glCreateShader (GLenum type); GL_API void GL_APIENTRY glCullFace (GLenum mode); GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); GL_API void GL_APIENTRY glDeleteProgram (GLuint program); GL_API void GL_APIENTRY glDeleteShader (GLuint shader); GL_API void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); GL_API void GL_APIENTRY glDepthFunc (GLenum func); GL_API void GL_APIENTRY glDepthMask (GLboolean flag); GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); GL_API void GL_APIENTRY glDisable (GLenum cap); GL_API void GL_APIENTRY glDisableVertexAttribArray (GLuint index); GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); GL_API void GL_APIENTRY glEnable (GLenum cap); GL_API void GL_APIENTRY glEnableVertexAttribArray (GLuint index); GL_API void GL_APIENTRY glFinish (void); GL_API void GL_APIENTRY glFlush (void); GL_API void GL_APIENTRY glFrontFace (GLenum mode); GL_API void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name); GL_API void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name); GL_API void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders); GL_API int GL_APIENTRY glGetAttribLocation (GLuint program, const char *name); GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); GL_API GLenum GL_APIENTRY glGetError (void); GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); GL_API void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); GL_API void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei *length, char *infolog); GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); GL_API void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); GL_API void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); GL_API int GL_APIENTRY glGetUniformLocation (GLuint program, const char *name); GL_API void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); GL_API void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); GL_API void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); GL_API GLboolean GL_APIENTRY glIsProgram (GLuint program); GL_API GLboolean GL_APIENTRY glIsShader (GLuint shader); GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); GL_API void GL_APIENTRY glLineWidth (GLfloat width); GL_API void GL_APIENTRY glLinkProgram (GLuint program); GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); GL_API void GL_APIENTRY glPointSize (GLfloat size); GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GL_API void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GL_API void GL_APIENTRY glStencilMask (GLuint mask); GL_API void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GL_API void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GL_API void GL_APIENTRY glUniform1i (GLint location, GLint x); GL_API void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); GL_API void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); GL_API void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); GL_API void GL_APIENTRY glUniform1f (GLint location, GLfloat x); GL_API void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); GL_API void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); GL_API void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_API void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *v); GL_API void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *v); GL_API void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *v); GL_API void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *v); GL_API void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *v); GL_API void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *v); GL_API void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *v); GL_API void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *v); GL_API void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GL_API void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GL_API void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GL_API void GL_APIENTRY glUseProgram (GLuint program); GL_API void GL_APIENTRY glValidateProgram (GLuint program); GL_API void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); GL_API void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); GL_API void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); GL_API void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_API void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat *values); GL_API void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat *values); GL_API void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat *values); GL_API void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat *values); GL_API void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr); GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); /*****************************************************************************************/ /* OES extension functions */ /*****************************************************************************************/ /* OES_framebuffer_object */ GL_API GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer); GL_API void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer); GL_API void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers); GL_API void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers); GL_API void GL_APIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GL_API void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); GL_API void GL_APIENTRY glGetRenderbufferStorageFormatsivOES(GLenum target, int n, GLint *listofformats, GLint *numsupportedformats); GL_API GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer); GL_API void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer); GL_API void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers); GL_API void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint *framebuffers); GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target); GL_API void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_API void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GL_API void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params); GL_API void GL_APIENTRY glGenerateMipmapOES(GLenum target); /* OES_mapbuffer */ GL_API void GL_APIENTRY *glMapBuffer (GLenum target, GLenum access); GL_API GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); /* OES_texture_3D */ GL_API void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GL_API void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GL_API void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_API void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GL_API void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); /* OES_shader_source */ GL_API void GL_APIENTRY glCompileShader (GLuint shader); GL_API void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); GL_API void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog); GL_API void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei *length, char *source); GL_API void GL_APIENTRY glReleaseShaderCompilerOES(void); GL_API void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const char **string, const GLint *length); /* OES_shader_binary */ GL_API void GL_APIENTRY glShaderBinaryOES(GLint n, GLuint *shaders, GLenum binaryformat, const void *binary, GLint length); /* OES_shader_source + OES_shader_binary */ GL_API void GL_APIENTRY glGetShaderPrecisionFormatOES(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); #ifdef __cplusplus } #endif #endif /* __gl_h_ */